Resume

 

Software Proficiency

- Autodesk Maya - Linux OS - Katana - Adobe Photoshop - Shave and a Haircut
- Adobe After Effects - Headus UV Layout - Mari - 3D Studio Max - Zbrush - Gimp
- Unreal Engine (UE2, UDK, UE4) - Source SDK - RPG Maker

Scripting Languages

Python - pyQT/Pyside - Mel - C++ - Flash Action Script - UnrealScript - Maya API - Ruby - Open GL

Skills

Animation/Dynamics Rigging - Cloth Setup/Simulation - Muscle Setup/Simulation
Hair/Fur Grooming/Setup/Simulation - Creating Animation/Rigging/Pipeline Tools
Modeling - UV Layout- Rigid/Softbody Dynamics - Particles

Education

The Art Institute of Portland (2005-2008) -- Bachelors in Game art and Design

 

Work Experience

 

Character CFX      Sony Pictures Imageworks

“Smurfs The Lost Village” (Feb 16 - Present)
“The Angry Birds Movie” (Feb 15 – Jan 16)

* Created cloth/hair Simulation Setups
* Created Grooms for Characters and Environments
* Created Custom Tools and Improvements for Studios Existing Toolsets
* Received Applause Award for Outstanding Performance on "Angry Birds"

Technical Animator      Rhythm and Hues Studios

“Snow White and the Huntsman” (Nov 11 – Apr 12)
“Alvin and the Chipmunks: Chip Wrecked” (June 11 - Oct 11)
“Mr. Popper's Penguins” (Mar 11 – June 11)
“Hop” (Feb 11 – Mar 11)
“Red Riding Hood” (Oct 10 – Feb 11)
“Yogi” (Sep 10 – Oct 10)
“Alvin and the Chipmunks: The Squeakquel” (June09 – Nov09)
“Aliens in the Attic” (Apr 09 – June 09)
“Night at the Museum: Battle of the Smithsonian” (Dec 08 – Apr 09)

* Created Rigs for Cloth/Hair/Fur/Muscles/Skinslide simulations
* Simulated Cloth/Hair/Fur/Muscles/Skinslide on characters and props
* Created custom tools using proprietary scripting language
* Mentored new employee’s on proprietary software

Character Rigger      3D Central Animation

Various commercial projects (Oct 07 – Oct 08)

* Rigged assets for commercial shorts and real-time applications
* Created particle effects for water sequences

Rigger      Short Films

"Be Mine" (Apr 09)
* Created Dynamics based prop rigs

"Devils Angels and Dating" (May 09)
* Created prop rigs and Mel based animation tools for dynamic parenting

"Go Skate" (Oct 08 - Dec 09)
* Rigged all character assets for production

"Ride" (Feb 08 - Sep 08)
* Rigged creatures, and created productions rigging scripts
* Designed productions pipeline and troubleshot technical issues as they arose