Resume

 

Software Proficiency

- Autodesk Maya - Xgen - Shave and a Haircut - Katana - Nuke - Shotgun
- Headus UV Layout - Mari - 3D Studio Max - Zbrush
- Linux - Adobe Photoshop - After Effects - Gimp
- Git/Svn - GitKraken - GitLab
- Unreal Engine (UE2, UDK, UE4) - Source SDK - RPG Maker(vxAce/Mv)

Scripting Languages

- Python(pyQT/Pyside) - Mel - C++ - Maya API - Shotgun API - UnrealScript - Ruby
- Open GL

Skills

- Animation/Cloth/Muscle/Hair Setup/Simulation - Character/Environment Grooming
- Pipeline Design and Development - Maya Plugin Development
- Animation/Character/Dynamics/Xgen/Environment Tool Development
- Modeling - UV Layout- Rigid/Softbody Dynamics - Particles

Education

The Art Institute of Portland (2005-2008) -- Bachelors in Game art and Design
CG Workshops -- PyQt(2013) and Maya Plugin Development(2012)

 

Work Experience

 

CFX TD      Cinesite Animation

"The Addams Family" (Feb 18 - Present)

* Designed and Developed the studios Hair and Cloth pipeline from scratch
* Created shot and asset publishing standards and tools for Hair and Cloth
* Developed Custom Plugins for Animation and CFX departments
* Developed Environment pipeline/toolset
* TroubleShooting pipeline issues for CFX and Environment departments

Character CFX      Sony Pictures Imageworks

"Smallfoot" (Sep 16 - Jan 18)
"Smurfs The Lost Village" (Feb 16 - Aug 16)
"The Angry Birds Movie" (Feb 15 " Jan 16)

* Designed and Developed new Hair pipeline for "SmallFoot"
* Created Custom Tools and Improvements for Studios Existing CFX Tools
* Created cloth/hair Simulation Setups
* Created Grooms for Characters and Environments
* Received Applause Award for Outstanding Performance on "Angry Birds"

Technical Animator      Rhythm and Hues Studios

"Snow White and the Huntsman" (Nov 11 " Apr 12)
"Alvin and the Chipmunks: Chip Wrecked" (June 11 - Oct 11)
"Mr. Popper's Penguins" (Mar 11 " June 11)
"Hop" (Feb 11 " Mar 11)
"Red Riding Hood" (Oct 10 " Feb 11)
"Yogi" (Sep 10 " Oct 10)
"Alvin and the Chipmunks: The Squeakquel" (June09 " Nov09)
"Aliens in the Attic" (Apr 09 " June 09)
"Night at the Museum: Battle of the Smithsonian" (Dec 08 " Apr 09)

* Created Rigs for Cloth/Hair/Fur/Muscles/Skinslide simulations
* Simulated Cloth/Hair/Fur/Muscles/Skinslide on characters and props
* Created custom tools using proprietary scripting language
* Mentored new employee"s on proprietary software

Character Rigger      3D Central Animation

Various commercial projects (Oct 07 " Oct 08)

* Rigged assets for commercial shorts and real-time applications
* Created particle effects for water sequences

Rigger      Short Films

"Be Mine" (Apr 09)
* Created Dynamics based prop rigs

"Devils Angels and Dating" (May 09)
* Created prop rigs and Mel based animation tools for dynamic parenting

"Go Skate" (Oct 08 - Dec 09)
* Rigged all character assets for production

"Ride" (Feb 08 - Sep 08)
* Rigged creatures, and created productions rigging scripts
* Designed productions pipeline and troubleshot technical issues as they arose